How to Get Deacon to Change Clothes Again

It's office of his character, otherwise at that place'south no indicate to having him honestly.

He stops irresolute wearing apparel when he's dead.

Originally posted past //Hullo Globe:

It's part of his character, otherwise in that location'southward no point to having him honestly.

That'southward pretty silly. Other companions don't have "points" to having them merely y'all however have them lol. Whats the "betoken" having Hancock come with you? What's the "point" bringing MacCready? It'south all well-nigh preference. And I'd prefer if he'd just clothing what I give him. He suits the rebel outfit anyways only now if I equip it he is forever changing the hat or the chief clothes part and wearing the backpack all the same :steamfacepalm:

only past killing him . . . LOL

Originally posted by free_the_beast:

Originally posted by //Howdy World:

It'south part of his grapheme, otherwise in that location's no indicate to having him honestly.
That's pretty silly. Other companions don't have "points" to having them but you nevertheless have them lol. Whats the "bespeak" having Hancock come with y'all? What's the "point" bringing MacCready? It'south all virtually preference. And I'd prefer if he'd merely wear what I give him. He suits the rebel outfit anyways but at present if I equip it he is forever irresolute the lid or the main wearing apparel part and wearing the backpack notwithstanding :steamfacepalm:

Um, each character is unique, with unique background and function in the game. You are being featherbrained for misunderstanding Deacon. Granted, his everychanging advent can exist creepy, and I actually shot him point blank a few fourth dimension thinking he was an enemy past blow, merely I also empathize that changing looks is his profession. To put information technology merely, he's a spy, possibly a synth too, but that is an unconfirmed rumor. However, as I said, each follower has unique features to them, such every bit: yous can never change Nick'southward apparance at all (unless you mod it), Danse never gets out of his PA (unless yous mod it), Piper and Cait never stfu (unless you lot probably modern information technology), Dogmeat never stops blocking doorways, pushing yous off the edifice and into mines (is in that location even mod to finish that?!?!). Saying their unique features are giddy but because yous dislike it is giddy in itself. :)

Originally posted past Naveena Vice:

Withal, as I said, each follower has unique features to them, such as: you lot tin never alter Nick's apparance at all (unless you mod it), Danse never gets out of his PA (unless you modern it), Piper and Cait never stfu (unless you probably mod information technology), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is there fifty-fifty mod to terminate that?!?!).

AFT helps with all or most of that.
As for Deacon, utilise him and dump him. despite him having the best stealth of all the companions, y'all just can't give him better stuff. and for heaven sakes, never put him in power armour.

Originally posted past JDaremo Fireheart:

Originally posted by Naveena Vice:

However, as I said, each follower has unique features to them, such as: you can never change Nick'due south apparance at all (unless y'all mod information technology), Danse never gets out of his PA (unless you modern information technology), Piper and Cait never stfu (unless you probably mod it), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is there fifty-fifty mod to stop that?!?!).
AFT helps with all or most of that.

Originally posted past Naveena Vice:

(unless you mod it)

Originally posted by Naveena Vice:

Originally posted past free_the_beast:

That's pretty silly. Other companions don't take "points" to having them only you yet accept them lol. Whats the "betoken" having Hancock come up with yous? What's the "point" bringing MacCready? Information technology's all about preference. And I'd prefer if he'd but wear what I give him. He suits the rebel outfit anyways simply now if I equip information technology he is forever changing the hat or the principal clothes function and wearing the haversack still :steamfacepalm:

Um, each character is unique, with unique groundwork and role in the game. You are existence light-headed for misunderstanding Deacon. Granted, his everychanging appearance can be creepy, and I really shot him point blank a few fourth dimension thinking he was an enemy by accident, but I too understand that changing looks is his profession. To put it just, he's a spy, possibly a synth too, simply that is an unconfirmed rumor. However, equally I said, each follower has unique features to them, such as: you can never change Nick's apparance at all (unless y'all mod it), Danse never gets out of his PA (unless y'all mod it), Piper and Cait never stfu (unless you probably mod it), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is there fifty-fifty mod to stop that?!?!). Saying their unique features are empty-headed just because you lot dislike it is silly in itself. :)

I'm beingness silly because I accept a preference? Ok. Btw virtually of the points you said are totally different from this. Dogmeat doesn't exclusively block doors, all companions take a tendency to do that. It's hardly an intended "feature" of having him. And like I said what is Hancock'due south "feature"? MacCready? I mean wouldn't you say Hancock's advent (his "Hancock" unique robes for instance) is a defining trait of his? I mean it'due south a huge part of his backstory him taking those robes from the land house and bold the "Hancock" identity. But yet he doesn't re-equip it EVERY fourth dimension you take him out of information technology does he? Does that make him pointless? I mean without those robes he'due south simply some generic ghoul no? What would exist the "point" in taking him?

Don't hateful to bluster simply the first guy who started this was just wrong. It hardly would make him pointless to have anywhere if he didn't switch wearing apparel constantly. All I'm proverb hither. Got a mod for this now so case closed :)

Originally posted by free_the_beast:

Originally posted by Naveena Vice:


Um, each graphic symbol is unique, with unique background and part in the game. You are being silly for misunderstanding Deacon. Granted, his everychanging appearance can be creepy, and I actually shot him indicate blank a few time thinking he was an enemy by accident, simply I also understand that irresolute looks is his profession. To put it simply, he's a spy, perhaps a synth as well, merely that is an unconfirmed rumor. However, as I said, each follower has unique features to them, such as: you lot can never change Nick'south apparance at all (unless you mod information technology), Danse never gets out of his PA (unless you modern information technology), Piper and Cait never stfu (unless yous probably modernistic information technology), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is at that place even mod to stop that?!?!). Maxim their unique features are featherbrained but because you dislike it is featherbrained in itself. :)
I'm beingness silly because I take a preference? Ok. Btw most of the points you said are totally different from this. Dogmeat doesn't exclusively cake doors, all companions have a trend to do that. It's hardly an intended "characteristic" of having him. And similar I said what is Hancock's "feature"? MacCready? I mean wouldn't you say Hancock'due south appearance (his "Hancock" unique robes for instance) is a defining trait of his? I mean it's a huge office of his backstory him taking those robes from the land house and assuming the "Hancock" identity. But yet he doesn't re-equip information technology EVERY time you take him out of it does he? Does that make him pointless? I mean without those robes he'south just some generic ghoul no? What would be the "point" in taking him?

Don't mean to rant but the first guy who started this was just wrong. It inappreciably would brand him pointless to take anywhere if he didn't switch clothes constantly. All I'm maxim here. Got a mod for this now so case airtight :)

I've noticed that Dogmeat tends to go far the way more than anyone else, despite antisocial violence Curie picks up weapons (And ammo) more than than any other companion (And probably uses an inhaler, since I dubiousness that's jet she's using), and Codsworth looks fresh in his Bowler Hat.

Request Deacon to stop blending in is like asking Strong to apply stealth.

Originally posted by sonic65101:

Originally posted by free_the_beast:

I'm being silly because I have a preference? Ok. Btw nigh of the points you said are totally different from this. Dogmeat doesn't exclusively cake doors, all companions accept a tendency to do that. Information technology'due south hardly an intended "characteristic" of having him. And like I said what is Hancock's "feature"? MacCready? I mean wouldn't you say Hancock's appearance (his "Hancock" unique robes for instance) is a defining trait of his? I mean it'south a huge part of his backstory him taking those robes from the country house and assuming the "Hancock" identity. But however he doesn't re-equip it EVERY time you lot take him out of it does he? Does that make him pointless? I hateful without those robes he'south simply some generic ghoul no? What would be the "point" in taking him?

Don't mean to bluster simply the first guy who started this was just wrong. It inappreciably would make him pointless to take anywhere if he didn't switch clothes constantly. All I'm saying here. Got a mod for this now so instance closed :)

I've noticed that Dogmeat tends to get in the way more than anyone else, despite hating violence Curie picks up weapons (And ammo) more than any other companion (And probably uses an inhaler, since I dubiety that's jet she'due south using), and Codsworth looks fresh in his Bowler Hat.

I can't even use Codsworth in my game for some reason. i sent him to the Castle at present he tin't be recruited at all just floats around proverb we learn history lest information technology repeat itself blah blah apathetic. Can't even customise him with the robot workbench

Yes, if y'all manually equip him in wearable and armor, he will end. I like to stop it because the script that changes his clothing can cause some operation hiccups.

Originally posted by Hobo Misanthropus:

Aye, if you manually equip him in vesture and armor, he volition finish. I like to stop information technology considering the script that changes his vesture can crusade some performance hiccups.

No, in vanilla he doesn't stop switching once you lot manually assign him an outfit that was the whole issue, I had to go a mod to make him terminate changing out of what I told him to wear

Originally posted by free_the_beast:

Originally posted past Hobo Misanthropus:

Yes, if you manually equip him in clothing and armor, he will stop. I like to stop it because the script that changes his clothing can cause some performance hiccups.
No, in vanilla he doesn't stop switching one time you manually assign him an outfit that was the whole event, I had to get a mod to make him terminate changing out of what I told him to wear

He does, I accept him as a companion now in vanilla. Yous have to equip him with Armor though, equally his changes specifically will not override his armor settings. If you just have him in an outfit, he will alter. And fifty-fifty if you lot give him armor, if he has no helmet, he'll still alter his headgear.

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Source: https://steamcommunity.com/app/377160/discussions/0/1621724915771017541/

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